

Your creatures' Provoke command has a 100% chance to divert enemies' attention. Your creatures start battles with 1 random buff per rank. When your creatures cast a spell, 1% of their Attack per rank is added to their Intelligence to determine the damage dealt. (Maximum: 20% of target's current Health) Your creatures deal additional damage equal to 0.5% of the target's Current Health per rank. Increases your creatures' damage dealt with critical attacks by 1% per rank. Increases your creatures' chance to deal critical damage with attacks by 1% per rank. When your creatures attack, they have a 1% chance per rank to cast a random spell. While your creatures are Defending, they have 100% more Defense. Increases your creatures' damage with attacks by 1% per rank.

This guide was last updated on, and is current as of game version 1.2.4.
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You also receive one free spell gem from Zonte after clearing the library battle, to get you started with spellcasting.Įach section also includes my notes and observations on each class in general - feel free to skip these if you would rather discover things for yourself, of course. The game tells you a rough outline of what your class does and shows you one creature you can get before beginning your adventure, but you actually receive two creatures from the short tutorial - one at the very beginning, and one given by Aeolian after clearing the fight in the stables. This guide will provide you with the information on what each class of mage in the game gets for starting creatures as well as their unique perks, in case you are beginning the game, thinking of restarting or are simply curious as to what each mage is capable of, since the game itself doesn't provide you with all the information on mage classes other than the one you selected. Hello and welcome to my guide on the classes you can choose for your mage in Siralim 3.
